Kastelan Robots are probably my favorite model in the Adeptus Mechanicus line of Warhammer 40,000 models. They're big stompy bots, which aren't cyborgs and need to be controlled by a handler in order to operate on the battlefield.
They also are very old, in 40k terms, older than the Imperium of Man. That gave me plenty of ideas to go with.
For my army, I knew that I wanted to have the robots in diffferent colors than the green that is seen across the rest of my army. The idea being that these guys collect robos and use parts from other fallen robots to rebuild two downed robos into one operational robo.
The first of many Kastelan Robots, this guy was my test run on painting them as much as he was also my first one for my army. His eyes were also the subject of my tutorial on painting glowing eyes.
The brushes of progress continue to paint and in the past week I've managed to finish the Skitarii Vanguard squad, start on the actual model for the next Sydonian Dragoon, build another Robo and more terrain, including an update to the Tech-Priest Dominus.
This week for Miniature Monday, we are going to take a break from Adeptus Mechanicus models and show off something from last year that I totally forgot to post about.
Today going to show you Huckleberry, from Rail Raiders Infinite, who is based on Doc Holiday of Tombstone and the legendary old west tales of Wyatt Earp.
Rail Raiders Infinite is a train heist board game by Ninja Division where players take the role of an outlaw attempting to make off with more double dollars than anyone else. It features a bunch of chibi styled western characters, many of whom are parodies of famous TV and anime characters.
This week we continue on with Adeptus Mechanicus models in a push to complete them in time for Adepticon. But I also have a bit of terrain to talk about as well, which is quickly becoming a new addiction.
With all of my Kastelan Robots, I knew that I wanted to have at least one Cybernetica Datasmith with them, so I can change their protocols in game, without having to rely on command point usage and getting them stuck in a protocol for the remainder of the game.
I also knew that I wanted to make my character minis a bit more unique than the official ones, and with that in mind I went to work customizing him.